Seeds of Awareness Program Report
Project/Program name: Seeds of Awareness (SOA)
Date of Activity: 15 September 2024
Reported by: Tenzin Zompa, Intern
Specific Activities: Storytelling of the book “Animal Stories” and clay crafting
Key Result or Strategic Objective: The primary objective was to impart values to children through storytelling and encourage participation in activities that foster both enjoyment and learning.
Venue: Manjushri Educational Library
Total Participants: 12 Children
Resource Persons:
- Tsering Sonam, Administrative Officer
- Tenzin Zompa, Intern
Program Activities Update:
- Introduction of the Program
The program began with the careful selection of a storybook emphasizing moral lessons suitable for the children’s understanding. The chosen book, “Animal Stories,” was paired with a clay crafting activity to enhance the interactive learning experience. - Storytelling and Activities
- The storytelling session featured animal-themed tales that conveyed important lessons, such as the enduring impact of kindness and the consequences of deceitful actions. The storytelling segment lasted approximately 15 minutes.
- Following the storytelling, children were encouraged to identify their favourite animals and discuss their key attributes, which lasted about 10 minutes.
- The clay crafting activity allowed each child to create unique models of animals, such as parrots, ducks, and ladybugs. The hands-on crafting experience was both joyful and educational, with each child actively engaged in the creative process.
- Lessons Learned or Challenges Faced:
- Nil
- Suggestions for Future Improvement or Corrective Actions:
- Nil
- Potential Success Story:
The children expressed their intention to adopt considerate behaviour and thoroughly enjoyed participating in the activities provided. - Program Status: Completed
This report highlights the successful implementation of the Seeds of Awareness Program, underscoring the effectiveness of storytelling and creative activities in imparting values and fostering a positive learning environment.